- #How to play dayz mod arma 3 update#
- #How to play dayz mod arma 3 mods#
- #How to play dayz mod arma 3 free#
Regardless, I personally am not asking for the community to choose Arma 3 over Standalone (I know you are not either).
#How to play dayz mod arma 3 mods#
More refined game mechanics, a much wider variety of mods that actually work as intended, much better admin tools and easy customizability are just a few of the reasons why it trumps Standalone in my honest opinion. I have always favored Arma 3 DayZ over Standalone and for good reason. Other than that, it would be great and honestly that is what I want. I would love to hear some different opinions.įirst of all, I do not think it would require a separate whitelist - though it may be wise to implement some additional rules based on Arma 3 mechanics.
#How to play dayz mod arma 3 free#
Feel free to pick apart everything I said.
So I am sorry if I am blind or missing some insight. I have never ran a server, nor do I know how it is to be in staff. The staff could run event's regularly, with maybe even some staff factions? That paired with the amount of control you have with zeus in arma 3? It could be amazing. But a way to help in this area in my opinion would be the Mod staff like I mentioned. Which leads to people not taking them seriously. They in my opinion have always been always seen as a side project and have received less support as a response. Personally I think the mods haven't been taken seriously. As for a whitelist? I think it would help make sure people going onto the server actually know the different rules and would help make less reports. Who were definitely more super solider than survivor. That for example would be to "silly" and "Unrealistic" in standalone. Which In my opinion would leave the rp to be a lot more relaxed. It is definitely less on the realism side. As for the rules and whitelist? Arma is a lot different than standalone. I just think if a separate staff team was made up of people playing the mods they would care more for it and hopefully help it succeed. You joined this community for standalone. I think one of main reasons the Mod's have failed is because the staff team wasn't playing or they didn't care for the mods. Specifically I think It needs separate rules, a separate whitelist, and a separate staff team. I think Arma 3 needs to be treated differently than standalone if it is to succeed. Thread /closed." And I would agree with that statement. And I already know what your going to say. But I do think an Arma 3 server could work.
It is obsolete and not coming back no matter how hard I want it to. I just have my nostalgia googles on and I agree. That and how they seem to break the game every patch. Lately I have been very disappointed with standalone.
#How to play dayz mod arma 3 update#
May 28, 2019Alien visitors arrive on Earth in a new official spin-off expansion for Arma 3, which is scheduled to land on Steam on July 25.May 23, 2019In this issue of our mini-interview series we had a chat with one of our Japanese community members.May 9, 2019Game Update 1.92 (Launcher DLC Section, Dynamic Weapon Magazines)April 29, 2019Creator DLC, Global Mobilization, 1.92 UpdateApril 26, 2019Hotfix #2 1.90 (Special Character Compatibility)March 20, 2019Hotfix 1.90 (Multiplayer Security, Session Lost Messaging)March 20, 20191.90 Update, Dev-Branch Activities March 12, 2019.Hi everyone. So let's get straight into it!June 4, 2019In the latest issue of the Community Profile we've had a chat with community developer of. As always we'll be looking at recent community highlights, including some of the user-made content related to the upcoming #Arma3Contact expansion. Take a closer look at the new terrain, factions, weapons, vehicles, and other assets featured in the upcoming Arma 3 Contact expansion.June 20, 2019In the latest issue of the Community Profile we've had a chat with content creator: DiabloHelmetCam June 12, 2019Arma 3 Contact, Update 1.94, Global Mobilization UpdateJune 6, 2019Welcome to a new edition of the COMRAD.